Post by Aerodin on Jun 17, 2015 0:52:58 GMT
Beta 2 of release v3.2 is finally ready! I apologize for the long delay on this... life is busy. I'm including all versions of the PAO with this beta. Most of the changes from Beta 1 are related to dungeon completion detection.
Downloads:
Installer
Full Feature Zip
No Browser Zip
Changes:
I have done my best to put in the time with testing the dungeon detection for every dungeon and dungeon path, but there are still a few that I haven't been able to thoroughly test. If you try this beta, please let me know if you have any issues with the detection of any of the dungeon paths. Thanks all, and as usual, any feedback is greatly appreciated!!
Downloads:
Installer
Full Feature Zip
No Browser Zip
Changes:
- Dungeons
- Made several improvements to the dungeon completion detection. More testing is likely required, but this should work far better than it has in previous builds.
- Added new "Set as active path" right-click option for all dungeon paths in the Dungeon Tracker. If for some reason the wrong path is detected within the tracker, you can use this to manually set the "active path". This is also affects the path that the Dungeon Timer uses as the current path.
- In general, improved rendering performance of the Dungeon Tracker.
- Tasks Tracker
- Added a new button to the title-bar of the Tasks Tracker as a quicker, more obvious method of adding new tasks.
- The PAO now includes a folder named "Tasks" containing several pre-created task files. Including the following:
- Copper, Gold, Iron, Silver, Platinum, Cypress, and Orichalcum Nodes
- Daily Crafting
- Silverwastes Chests
- Updated all translations to reflect the latest provided by each translator.
- Fixed issue where the application would crash when opening the About window if the LICENSE.txt file and/or the AnetCopyright.txt file was not present in the directory with the application.
I have done my best to put in the time with testing the dungeon detection for every dungeon and dungeon path, but there are still a few that I haven't been able to thoroughly test. If you try this beta, please let me know if you have any issues with the detection of any of the dungeon paths. Thanks all, and as usual, any feedback is greatly appreciated!!