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Post by jammidoger on Jul 16, 2015 1:14:32 GMT
I had an idea for the Task Tracker, as I use this all the time. The idea is that you could have a "tab" of sorts, where you would expand it and shrink it. For example there would be a tab called Iron, then under that there will be sub tasks, and on Iron it would have a little up arrow to hide all the sub tasks so that you can see everything else easier. It's would just be a nice quality of life thing Also what somebody else suggested before, multiple character logs for completing a task (eg; the gathering node ones) Thanks, Jammi!
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Post by Aerodin on Jul 16, 2015 3:08:13 GMT
Cool idea! I can definitely look into this. Thanks for the suggestion!
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Post by 0xfff1 on Aug 2, 2015 22:00:11 GMT
hijacking the thread because it's an identical topic
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The checkboxes for adding tasks (use location, respawns daily, ...) should remember their settings from the last time a task was added. Would save time/clicks when repeatedly adding tasks of all the same type, such as gathering nodes.
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add a button next to the add task / hide / close window buttons that sets->unsets->toggles every point on the task list. Helps when you have tasks that reset faster than every 24 hours, such as regular gathering nodes, which reset every hour.
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add a checkbox for resets hourly next to resets daily
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gathering nodes don't have random locations, they only spawn in set locations. However there are more locations than nodes, so whether a node location has an active node spawning there is partially random. which node locations are active reset every server maintenance, (scheduled every two weeks)
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I suggest adding an "inactive" property to tasks that can be toggled in the task's context menu so that you can toggle them off if they are inactive for that 2-week period. Inactive tasks will be hidden like completed tasks can be, except are reset by a different event.
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I suggest that event should be an option in the task context menu that will activate all tasks. Being able to activate all tasks at once will be necessary after every maintenance so you can go through and sort out all the nodes that became active/inactive.
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I think adding a "Show inactive tasks toggle to the Task Window context menu will probably be needed so that you can activate a task that was accidentally inactivated through its context menu.
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Post by Aerodin on Aug 4, 2015 0:16:53 GMT
These are all great suggestions. Once life gets less busy (hopefully in the next few weeks), I'll look into these a bit more. Keep the suggestions coming!! Thanks!
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Post by 0xfff1 on Aug 4, 2015 14:33:54 GMT
If I installed Visual Studio Express and opened your project file with the source zip you provided, would it build and run with no other setup? I program for fun sometimes, so I might be able to make these changes myself.
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Post by Aerodin on Aug 5, 2015 0:44:08 GMT
If I installed Visual Studio Express and opened your project file with the source zip you provided, would it build and run with no other setup? I program for fun sometimes, so I might be able to make these changes myself. You would need to install the Awesomium SDK, and you may need to do a local build of the GW2.Net assembly (see gw2dotnet.codeplex.com/workitem/1360). All other dependencies should automatically download via NuGet. Also, if you want to contribute (which I am totally open to!!), the best way to do so would be to create a fork on Github and then create a Pull Request with your changes.
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Tiscan
Junior Member
Posts: 10
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Post by Tiscan on Sept 12, 2016 13:57:06 GMT
Some additional ideas: - add a small up/down-arrow to indicate the relative y-position of a location (basically like the GW2-map indicates if something on the map is above or below the player)
- and while i like the fact that you can add waypoints to tasks, adding them is a pain as you have to lookup the chat-code in the wiki -> why not add a "find nearest waypoint"-button that opens a little window showing you the 3 nearest waypoints and allows you to copy their chat-code to the form (should be rather easy as the map completion tool already shows the waypoints)
- allow tasks to only be displayed if the player is within a certain distance (most likely pointless for most users but still useful IMHO - this could be used to give hints in JPs or stuff like this)
- after seeing gw2pao.boards.net/post/536/thread -> it would be interesting if it was possible to add pictures to tasks that get displayed as you approach a certain location
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Post by Aerodin on Sept 17, 2016 0:02:36 GMT
Some additional ideas: - add a small up/down-arrow to indicate the relative y-position of a location (basically like the GW2-map indicates if something on the map is above or below the player)
- and while i like the fact that you can add waypoints to tasks, adding them is a pain as you have to lookup the chat-code in the wiki -> why not add a "find nearest waypoint"-button that opens a little window showing you the 3 nearest waypoints and allows you to copy their chat-code to the form (should be rather easy as the map completion tool already shows the waypoints)
- allow tasks to only be displayed if the player is within a certain distance (most likely pointless for most users but still useful IMHO - this could be used to give hints in JPs or stuff like this)
- after seeing gw2pao.boards.net/post/536/thread -> it would be interesting if it was possible to add pictures to tasks that get displayed as you approach a certain location
These are some good ideas, thanks! I'll definitely keep all of these in mind.
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