Post by Tiscan on Dec 9, 2014 9:34:53 GMT
I don't know if you know Guild Wars 2 Battle Support - it has a very nice feature where it shows the position of the supply-camps/keeps/towers in 3D (can be seen in the screenshots on their site) and I think it would be awesome if gw2pao had a similar feature.
Just imagine how nice it would be if people could create files which contain 3D markers to show other people clues in jumping puzzles (for example in the new silverwastes jumping puzzle - it would be awesome if we could display markers above the "right" skritt holes or add markers to show people the right way)... or add 3D markers in the world to show people where chests are hidden.
Lets say you are running around in Caledon Forest, then a possible marker for a jumping puzzle could look like this:
You could even combine those markers with a similar logic like the one already used for marking vistas, POIs, etc. as "discovered" ... so if you get near one of the 3D-markers, its symbol changes to a new one (for example a closed chest could be replaced with a open one, or a yellow star could be replaced with a grey one, indicating that the user has already been there)
The size, transparency and overall visibility of those 3d markers should be dependend on their relative position to the player (distant markers are smaller and should be nearly transparent while closer markers are bigger and less transparent).
I think this would be an awesome feature as it would allow the creation of stuff like marker-files for the "Divemaster"-achivement, the coin-collector-achivements, etc. to track progress on them and help people finding them...
And you could make this feature even more awesome by adding an "auto-update" feature... by adding a header like this to the marker files:
you could check for updated marker-files and install them automatically. So if i create a file containing all chests in Tyria, and ANet adds/removes some, I would update the XML-file on my server and people could easily update their clients.
Just imagine how nice it would be if people could create files which contain 3D markers to show other people clues in jumping puzzles (for example in the new silverwastes jumping puzzle - it would be awesome if we could display markers above the "right" skritt holes or add markers to show people the right way)... or add 3D markers in the world to show people where chests are hidden.
Lets say you are running around in Caledon Forest, then a possible marker for a jumping puzzle could look like this:
You could even combine those markers with a similar logic like the one already used for marking vistas, POIs, etc. as "discovered" ... so if you get near one of the 3D-markers, its symbol changes to a new one (for example a closed chest could be replaced with a open one, or a yellow star could be replaced with a grey one, indicating that the user has already been there)
The size, transparency and overall visibility of those 3d markers should be dependend on their relative position to the player (distant markers are smaller and should be nearly transparent while closer markers are bigger and less transparent).
I think this would be an awesome feature as it would allow the creation of stuff like marker-files for the "Divemaster"-achivement, the coin-collector-achivements, etc. to track progress on them and help people finding them...
And you could make this feature even more awesome by adding an "auto-update" feature... by adding a header like this to the marker files:
<FileMeta>
<Version>1.0</Version>
<Author>Tiscan / gw2info</Author>
<UpdateUrl>
http://my.site.host/gw2pao/divemaster.xml</UpdateUrl>
</FileMeta>
you could check for updated marker-files and install them automatically. So if i create a file containing all chests in Tyria, and ANet adds/removes some, I would update the XML-file on my server and people could easily update their clients.